6/19/2023 0 Comments Revheadz online“Our intent was to bring realistic engine sounds to the mobile platform, but rather than just recordings, we wanted to provide the user with full control of the engines," says Wise. “In fact, I first met Greg when I was working at Torus Games in the late ’90s when we enlisted his services to create engine sounds for a Carmageddon game we were developing.” “Since that time Greg and myself have kept in contact and have also worked on many of the same games through our own respective companies – my company, Virtual Mechanix, and Greg with his company, Soundwave Concepts.” RevHeadz the app is the result of their new partnership it's “an uncompromised engine simulation application” featuring a broad array of realistic car and bike engines that are fully controllable by the user. ![]() ![]() “We’ve all known each other for many years,” says Wise. Wise handles art, Hill is on audio and Long takes care of programming. “Hill’s history in racing games is extensive and Wise describes him as “the number one engine sound guy in the world.” Long’s career stems from Adelaide, Australia-based Ratbag Games, the now-defunct developer of cult PC racer Powerslide and the Dirt Track series.
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